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redraw() :
spin::Menu3D
refreshAll() :
spin::SceneManager
refreshSubscribers() :
spin::SceneManager
registerUniform() :
spin::Shader
registerUser() :
spin::spinApp
removeFromScene() :
spin::ReferencedStateSet
removeInfoHandler() :
spin::spinBaseContext
removeItem() :
spin::Menu3D
removeTarget() :
spin::AttractorNode
,
spin::ReporterNode
replace() :
spin::ReferencedStateSet
reportIntersections() :
spin::PointerNode
reset() :
spin::Contour
rewind() :
spin::VideoTexture
rotate() :
spin::GroupNode
rotateOnPointer() :
spin::PointerNode
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