SPIN Framework
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Represents an acoustic enclosure or volume in space. More...
#include <SoundSpace.h>
Public Member Functions | |
SoundSpace (SceneManager *sceneManager, const char *initID) | |
void | setAbsorption (t_floatarg newval) |
void | setFilterCoef (t_floatarg newval) |
void | setTransition (t_floatarg newval) |
virtual std::vector< lo_message > | getState () const |
Public Attributes | |
t_float | absorption |
t_float | filterCoef |
t_float | transition |
Represents an acoustic enclosure or volume in space.
The SoundSpace class allows for the creation of an acoustic space inhabited by audio processing (or playback).
std::vector< lo_message > spin::SoundSpace::getState | ( | ) | const [virtual] |
For each subclass of ReferencedNode, we override the getState() method to fill the vector with the correct set of methods for this particular node
Reimplemented from spin::DSPNode.