SPIN Framework

spin::VideoTexture Member List

This is the complete list of members for spin::VideoTexture, including all inherited members.
classType_ (defined in spin::ReferencedStateSet)spin::ReferencedStateSet [protected]
clearUniforms()spin::Shader
debug()spin::VideoTexture [virtual]
flipHorizontal()spin::VideoTexture
flipVertical()spin::VideoTexture
fragmentObject_ (defined in spin::Shader)spin::Shader [protected]
getClassType() const (defined in spin::ReferencedStateSet)spin::ReferencedStateSet [inline]
getFrameRate() const spin::VideoTexture [inline]
getID() const spin::ReferencedStateSet [inline]
getIDSymbol() (defined in spin::ReferencedStateSet)spin::ReferencedStateSet [inline]
getIndex() const spin::VideoTexture [inline]
getLighting() const spin::ReferencedStateSet [inline, virtual]
getLoop() const spin::VideoTexture [inline]
getPath() const spin::VideoTexture [inline]
getPlay() const spin::VideoTexture [inline]
getRenderBin() const spin::ReferencedStateSet [inline, virtual]
getShader() const (defined in spin::Shader)spin::Shader [inline]
getState() const spin::VideoTexture [virtual]
getTextureBlend() const (defined in spin::ReferencedStateSet)spin::ReferencedStateSet
getTransparent() const spin::ReferencedStateSet [inline, virtual]
id_ (defined in spin::ReferencedStateSet)spin::ReferencedStateSet [protected]
isValid()spin::VideoTexture [inline]
lastTick_ (defined in spin::Shader)spin::Shader [protected]
lightingEnabled_ (defined in spin::ReferencedStateSet)spin::ReferencedStateSet [protected]
loadGLSLShader(std::string path) (defined in spin::Shader)spin::Shader
loadJitterShader(std::string path) (defined in spin::Shader)spin::Shader
printShaderSource() (defined in spin::Shader)spin::Shader
programObject_ (defined in spin::Shader)spin::Shader [protected]
ReferencedStateSet(SceneManager *sceneManager, const char *initID) (defined in spin::ReferencedStateSet)spin::ReferencedStateSet
registerUniform(const char *name, const char *type)spin::Shader
registerUniform(const char *name, const char *type, const char *defaultValue)spin::Shader
removeFromScene()spin::ReferencedStateSet
renderBin_ (defined in spin::ReferencedStateSet)spin::ReferencedStateSet [protected]
replace(osg::StateSet *ss)spin::ReferencedStateSet
rewind()spin::VideoTexture
sceneManager_ (defined in spin::ReferencedStateSet)spin::ReferencedStateSet [protected]
setFrameRate(float f)spin::VideoTexture
setIndex(float f)spin::VideoTexture
setLighting(int i)spin::ReferencedStateSet [virtual]
setLoop(int i)spin::VideoTexture
setPath(const char *newPath)spin::VideoTexture
setPlay(int i)spin::VideoTexture
setRenderBin(int i)spin::ReferencedStateSet [virtual]
setShader(const char *path)spin::Shader
setTextureBlend(int mode)spin::ReferencedStateSet [virtual]
setTextureRepeat(int s, int t)spin::ReferencedStateSet [virtual]
setTransparent(int i)spin::ReferencedStateSet [virtual]
setUniform_bool(const char *name, int b) (defined in spin::Shader)spin::Shader
setUniform_float(const char *name, float f) (defined in spin::Shader)spin::Shader
setUniform_int(const char *name, int b) (defined in spin::Shader)spin::Shader
setUniform_vec2(const char *name, float x, float y) (defined in spin::Shader)spin::Shader
setUniform_vec3(const char *name, float x, float y, float z) (defined in spin::Shader)spin::Shader
setUniform_vec4(const char *name, float x, float y, float z, float w) (defined in spin::Shader)spin::Shader
Shader(SceneManager *sceneManager, const char *initID) (defined in spin::Shader)spin::Shader
shaderPath_ (defined in spin::Shader)spin::Shader [protected]
stateDump()spin::ReferencedStateSet [virtual]
stateDump(lo_address txAddr)spin::ReferencedStateSet [virtual]
textureBlend_ (defined in spin::ReferencedStateSet)spin::ReferencedStateSet [protected]
textureRepeatS_ (defined in spin::ReferencedStateSet)spin::ReferencedStateSet [protected]
textureRepeatT_ (defined in spin::ReferencedStateSet)spin::ReferencedStateSet [protected]
transparent_ (defined in spin::ReferencedStateSet)spin::ReferencedStateSet [protected]
updateCallback()spin::Shader [virtual]
updateRate_ (defined in spin::Shader)spin::Shader [protected]
vertexObject_ (defined in spin::Shader)spin::Shader [protected]
VideoTexture(SceneManager *sceneManager, const char *initID) (defined in spin::VideoTexture)spin::VideoTexture
~ReferencedStateSet() (defined in spin::ReferencedStateSet)spin::ReferencedStateSet
~Shader() (defined in spin::Shader)spin::Shader
~VideoTexture() (defined in spin::VideoTexture)spin::VideoTexture