, including all inherited members.
classType_ (defined in spin::ReferencedStateSet) | spin::ReferencedStateSet | [protected] |
clearUniforms() | spin::Shader | |
debug() | spin::Shader | [virtual] |
fragmentObject_ (defined in spin::Shader) | spin::Shader | [protected] |
getClassType() const (defined in spin::ReferencedStateSet) | spin::ReferencedStateSet | [inline] |
getID() const | spin::ReferencedStateSet | [inline] |
getIDSymbol() (defined in spin::ReferencedStateSet) | spin::ReferencedStateSet | [inline] |
getLighting() const | spin::ReferencedStateSet | [inline, virtual] |
getRenderBin() const | spin::ReferencedStateSet | [inline, virtual] |
getShader() const (defined in spin::Shader) | spin::Shader | [inline] |
getState() const | spin::Shader | [virtual] |
getTextureBlend() const (defined in spin::ReferencedStateSet) | spin::ReferencedStateSet | |
getTransparent() const | spin::ReferencedStateSet | [inline, virtual] |
id_ (defined in spin::ReferencedStateSet) | spin::ReferencedStateSet | [protected] |
lastTick_ (defined in spin::Shader) | spin::Shader | [protected] |
lightingEnabled_ (defined in spin::ReferencedStateSet) | spin::ReferencedStateSet | [protected] |
loadGLSLShader(std::string path) (defined in spin::Shader) | spin::Shader | |
loadJitterShader(std::string path) (defined in spin::Shader) | spin::Shader | |
printShaderSource() (defined in spin::Shader) | spin::Shader | |
programObject_ (defined in spin::Shader) | spin::Shader | [protected] |
ReferencedStateSet(SceneManager *sceneManager, const char *initID) (defined in spin::ReferencedStateSet) | spin::ReferencedStateSet | |
registerUniform(const char *name, const char *type) | spin::Shader | |
registerUniform(const char *name, const char *type, const char *defaultValue) | spin::Shader | |
removeFromScene() | spin::ReferencedStateSet | |
renderBin_ (defined in spin::ReferencedStateSet) | spin::ReferencedStateSet | [protected] |
replace(osg::StateSet *ss) | spin::ReferencedStateSet | |
sceneManager_ (defined in spin::ReferencedStateSet) | spin::ReferencedStateSet | [protected] |
setLighting(int i) | spin::ReferencedStateSet | [virtual] |
setRenderBin(int i) | spin::ReferencedStateSet | [virtual] |
setShader(const char *path) | spin::Shader | |
setTextureBlend(int mode) | spin::ReferencedStateSet | [virtual] |
setTextureRepeat(int s, int t) | spin::ReferencedStateSet | [virtual] |
setTransparent(int i) | spin::ReferencedStateSet | [virtual] |
setUniform_bool(const char *name, int b) (defined in spin::Shader) | spin::Shader | |
setUniform_float(const char *name, float f) (defined in spin::Shader) | spin::Shader | |
setUniform_int(const char *name, int b) (defined in spin::Shader) | spin::Shader | |
setUniform_vec2(const char *name, float x, float y) (defined in spin::Shader) | spin::Shader | |
setUniform_vec3(const char *name, float x, float y, float z) (defined in spin::Shader) | spin::Shader | |
setUniform_vec4(const char *name, float x, float y, float z, float w) (defined in spin::Shader) | spin::Shader | |
Shader(SceneManager *sceneManager, const char *initID) (defined in spin::Shader) | spin::Shader | |
shaderPath_ (defined in spin::Shader) | spin::Shader | [protected] |
stateDump() | spin::ReferencedStateSet | [virtual] |
stateDump(lo_address txAddr) | spin::ReferencedStateSet | [virtual] |
textureBlend_ (defined in spin::ReferencedStateSet) | spin::ReferencedStateSet | [protected] |
textureRepeatS_ (defined in spin::ReferencedStateSet) | spin::ReferencedStateSet | [protected] |
textureRepeatT_ (defined in spin::ReferencedStateSet) | spin::ReferencedStateSet | [protected] |
transparent_ (defined in spin::ReferencedStateSet) | spin::ReferencedStateSet | [protected] |
updateCallback() | spin::Shader | [virtual] |
updateRate_ (defined in spin::Shader) | spin::Shader | [protected] |
vertexObject_ (defined in spin::Shader) | spin::Shader | [protected] |
~ReferencedStateSet() (defined in spin::ReferencedStateSet) | spin::ReferencedStateSet | |
~Shader() (defined in spin::Shader) | spin::Shader | |