SPIN Framework

spin::Fog Member List

This is the complete list of members for spin::Fog, including all inherited members.
classType_ (defined in spin::ReferencedStateSet)spin::ReferencedStateSet [protected]
debug()spin::ReferencedStateSet [virtual]
Fog(SceneManager *sceneManager, const char *initID) (defined in spin::Fog)spin::Fog
getClassType() const (defined in spin::ReferencedStateSet)spin::ReferencedStateSet [inline]
getFogColor() const spin::Fog
getFogDensity() const spin::Fog
getID() const spin::ReferencedStateSet [inline]
getIDSymbol() (defined in spin::ReferencedStateSet)spin::ReferencedStateSet [inline]
getLighting() const spin::ReferencedStateSet [inline, virtual]
getPath() const spin::Fog [inline]
getRenderBin() const spin::ReferencedStateSet [inline, virtual]
getState() const spin::Fog [virtual]
getTextureBlend() const (defined in spin::ReferencedStateSet)spin::ReferencedStateSet
getTransparent() const spin::ReferencedStateSet [inline, virtual]
id_ (defined in spin::ReferencedStateSet)spin::ReferencedStateSet [protected]
lightingEnabled_ (defined in spin::ReferencedStateSet)spin::ReferencedStateSet [protected]
ReferencedStateSet(SceneManager *sceneManager, const char *initID) (defined in spin::ReferencedStateSet)spin::ReferencedStateSet
removeFromScene()spin::ReferencedStateSet
renderBin_ (defined in spin::ReferencedStateSet)spin::ReferencedStateSet [protected]
replace(osg::StateSet *ss)spin::ReferencedStateSet
sceneManager_ (defined in spin::ReferencedStateSet)spin::ReferencedStateSet [protected]
setFogColor(float r, float g, float b, float a)spin::Fog
setFogDensity(float density)spin::Fog
setLighting(int i)spin::ReferencedStateSet [virtual]
setRenderBin(int i)spin::ReferencedStateSet [virtual]
setTextureBlend(int mode)spin::ReferencedStateSet [virtual]
setTextureRepeat(int s, int t)spin::ReferencedStateSet [virtual]
setTransparent(int i)spin::ReferencedStateSet [virtual]
stateDump()spin::ReferencedStateSet [virtual]
stateDump(lo_address txAddr)spin::ReferencedStateSet [virtual]
textureBlend_ (defined in spin::ReferencedStateSet)spin::ReferencedStateSet [protected]
textureRepeatS_ (defined in spin::ReferencedStateSet)spin::ReferencedStateSet [protected]
textureRepeatT_ (defined in spin::ReferencedStateSet)spin::ReferencedStateSet [protected]
transparent_ (defined in spin::ReferencedStateSet)spin::ReferencedStateSet [protected]
updateCallback()spin::ReferencedStateSet [virtual]
~Fog()spin::Fog
~ReferencedStateSet() (defined in spin::ReferencedStateSet)spin::ReferencedStateSet